Thursday, September 11, 2025

Door script

 // :CATEGORY:Door
// :NAME:OpenDoor
// :AUTHOR:Encog Dod
// :CREATED:2010-01-10 05:20:56.000
// :EDITED:2013-09-18 15:38:59
// :ID:593
// :NUM:814
// :REV:1.0
// :WORLD:Second Life
// :DESCRIPTION:
// OpenDoor
// :CODE:
// From the book:
//
// Scripting Recipes for Second Life
// by Jeff Heaton (Encog Dod in SL)
// ISBN: 160439000X
// Copyright 2007 by Heaton Research, Inc.
//
// This script may be freely copied and modified so long as this header
// remains unmodified.
//
// For more information about this book visit the following web site:
//
// http://www.heatonresearch.com/articles/series/22/

float       TIMER_CLOSE = 5.0;
integer     DIRECTION   = -1;       // direction door opens in. Either 1 (outwards) or -1 (inwards);

integer     DOOR_OPEN   = 1;
integer     DOOR_CLOSE  = 2;

vector      originalPos;

door(integer what)
{
    rotation    rot;
    rotation    delta;
    vector eul;

    llSetTimerEvent(0);

    if ( what == DOOR_OPEN )
    {
        llTriggerSound("doorOpen", 1);
        eul = <0, 0, 90*DIRECTION>; //90 degrees around the z-axis, in Euler form

    } else if ( what == DOOR_CLOSE)
    {
        llTriggerSound("doorClose", 1);
        eul = <0, 0, 90*-DIRECTION>; //90 degrees around the z-axis, in Euler form
    }

    eul *= DEG_TO_RAD; //convert to radians rotation
    rot = llGetRot();
    delta = llEuler2Rot(eul);
    rot = delta * rot;
    llSetRot(rot);
}


default
{
    on_rez(integer start_param)
    {
        llResetScript();
    }

    state_entry()
    {
        originalPos = llGetPos();
    }

    touch_start(integer total_number)
    {
        door(DOOR_OPEN);
        state open_state;

    }

    moving_end()
    {
        originalPos = llGetPos();
    }
}

state open_state
{
    state_entry()
    {
        llSetTimerEvent(TIMER_CLOSE);
    }

    touch_start(integer num)
    {
        door(DOOR_CLOSE);
        llSetPos(originalPos);
        state default;
    }

    timer()
    {
        door(DOOR_CLOSE);
        llSetPos(originalPos);
        state default;
    }

    moving_start()
    {
        door(DOOR_CLOSE);
        state default;
    }
}

Wednesday, September 10, 2025

Opensim viewers

 WindowsからLinuxへ移行してからviewerを試してみた。

(Firestorm viewer)

使えるがopensimulator serverとの接続がよく切れる。 

起動時アバターが よくスモーク状態なる。少し待つと読み込む。

(Singularity viewer)

安定して使える。

起動時アバターの読み込みが出来ずAppearanceを出さねばならない。出してOKを押すだけで読み込む。 

(結論)

XMLファイルのダウンロードも出来るので    Singularity viewerを使うことにする。 

Wednesday, September 3, 2025

Fire script

 // :CATEGORY:Fire

// :NAME:L97campfire

// :AUTHOR:Dana Moore

// :CREATED:2010-01-10 05:20:56.000

// :EDITED:2013-09-18 15:38:56

// :ID:448

// :NUM:604

// :REV:1.0

// :WORLD:Second Life

// :DESCRIPTION:

// L9.07-campfire.lsl

// :CODE:


// Copyright (c) 2008, Scripting Your World

// All rights reserved.

//

// Scripting Your World

// By Dana Moore, Michael Thome, and Dr. Karen Zita Haigh

// http://syw.fabulo.us

// http://www.amazon.com/Scripting-Your-World-Official-Second/dp/0470339837/

//

// You are permitted to use, share, and adapt this code under the 

// terms of the Creative Commons Public License described in full

// at http://creativecommons.org/licenses/by/3.0/legalcode.

// That means you must keep the credits, do nothing to damage our

// reputation, and do not suggest that we endorse you or your work.


// Listing 9.7 Animating a Campfire

key fireTexture = "c424d916-be08-422a-bbc1-13036e60dad8";

default {

    state_entry() {

        llSetAlpha(0,ALL_SIDES);

        llSetAlpha(1,1);

        llSetAlpha(1,3);

        llSetTexture(fireTexture, ALL_SIDES);

        llSetTextureAnim(ANIM_ON | LOOP, // mode

                         ALL_SIDES,      // side

                         4, 4,           // x_frames, y_frames

                         0, 0,           // start, length frame

                         4);             // frame rate

    }

    on_rez( integer _n ) {

        llResetScript();

    }

}

// END //


fire textureのUUID がいる。

 

text on an object

 default {     state_entry()     {         // Set the hover text to "Hello World!" in white with no transparency         llSetText...